Strike Flag Realm
Launch Field open
X TG
CA 0x9c6c…f35e
Strike field · 7 expiries · 13 strikes

Plant the flag before expiry sweeps.

Test strike intuition on a persistent field of pillars. Flags remain through settlement with accuracy shown by height match.

Click any pillar in the field to plant the flag.
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spot {{ wSpot }}
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01 · Surfaces

Live strike surfaces

Options vault TVL growing 15 % weekly across 18 protocols. A new visual layer for testing expiry predictions.

15 %
weekly vault TVL growth
18
protocols in the surface
L3 · settlementL2 · price sweepL1 · node meshL0 · strike ground
LAYERS SEPARATE ON SCROLL
02 · Field mechanics

Three moves. One settlement.

01

Read the field

Each pillar is a strike at one expiry. Height is the implied chance of settling there.

02

Plant a flag

One flag per expiry. Place it on the strike nearest expected settlement.

03

Hold through the sweep

The price line crosses the field and ends on the settlement strike. Within one strike, the flag holds.

The field is open.

Seven expiries. Thirteen strikes per field. Flags remain until settlement.

Enter the field
Strike Flag Realm · illustrative data Field state is stored in this browser.
How it works

How the field works.

A field is a map of one market. Strikes run left to right. Expiries run front to back, nearest first. The price line decides which pillar settles.

Single strike pillar with a planted flag
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Settlement

Accuracy is height match.

Distance is counted in strikes between the flag and the settlement pillar. Within one strike the flag holds and locks. Beyond that, a fracture line runs through the pillar.

FIRST RUNThe Calibration · 0D expiry settles on its tallest pillar. Plant there to see a held flag.
DistanceAccuracyState
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The field keeps every flag.
Illustrative data. Field state stays in this browser.
Enter the field
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No pillar matches.
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Implied height
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Rank in row
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Row flag
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{{ fieldName }} Field overview Strikes run left to right. Expiries run front to back, nearest first. Select a pillar to read it.
FIRST RUN Calibration · 0D settles on its tallest pillar. Plant there and run it.
Your flags · {{ flagCount }} No flags planted yet.
height = implied settlement chance your flag settlement strike expected settlement (hint)
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